The Agency is thrust back into action after the attack is traced to the city of New Providence, controlled by the mysterious but sinister corporation TerraNova, led by Elizbeth Niemand New Providence is the only city that still has power. Ten years after the events of Crackdown 2, a massive terrorist attack from an unknown source cuts electrical power around the entire world. Wrecking Zone has since been described as "dead". However, causing a certain level of chaos towards one branch of the organization will send more and more reinforcements from that branch as the player's heat level increases, and being at the highest level for too long can result in a city-wide lockdown, forcing the player to kill a certain number of reinforcements to lift it and access their supply points again.Ĭrackdown 3 features cooperative play in both campaign mode and Keys to the City mode, which allows free roam throughout New Providence.Īnother new element to the series is the inclusion of destructible environments in a competitive multiplayer mode, Wrecking Zone, in which nearly the entire map is destructible. The boss of each branch of TerraNova controls a certain element of defense for the final boss, and killing each of them weakens an aspect of the final boss's fortress. Agility Orbs, Rooftop Races, Driving Rings, and Road Races are also located throughout the city, all of which will increase the related skill upon collection or completion Hidden Orbs can be found as well, and will increase all of the player's skills at once.ĭifferent activities are connected to different bosses and underbosses completing these activities, such as destroying vehicle lockups, liberating monorail stations, and destroying machinery, allows the player to acquire more intel on each boss, and the boss location is revealed on the map once enough intel has been collected. Each time a skill levels up, the player unlocks an additional maneuver or item related to that skill, such as ground-pounding by leveling up strength, or double-jumping by leveling up agility. The game features the "Skills for Kills" system as found in previous games, in which killing enemies with different tools and finding pickups hidden throughout the city award the player with orbs, which increase the player's core skills – agility, firearms, strength, explosives, and driving. ![]() Picking up a new weapon or driving a new vehicle for the first time will add it to the player's collection at any supply point. ![]() Players can also drive any vehicle found in-game. Players can use a variety of weapons to achieve this end, from guns to grenades to rocket launchers, as well as their own physical power. With only one more issue to go after this one, the high energy series is nearing its end, but not before giving fans the larger-than-life action and adrenaline that they’ve come to expect from the series.Crackdown 3 retains the core gameplay of Crackdown and Crackdown 2, featuring a number of different organizations controlling the city of New Providence that players need to take down by killing their bosses and Kingpins, destroying their facilities, and destabilizing their infrastructures. But, help is on the way, which may be what they need to turn things around in their favor and stop the chaos. The riots and violence are escalating quickly, and the Agents are being put through the ultimate test of all of their skills and knowledge. Without their Skills and down a man, the Agents are fighting to bring order to a city in the grip of a powerful enemy. For issue #3, there are four heroes left to defend against all hell breaking loose in a darkened city. Written by Jonathan Goff (Halo, Destiny) and with interior and cover art by Ricardo Jaime (The Shadow), Crackdown is based on the popular action adventure video game for Xbox. That’s where The Agency and their Agents (international crime fighting assassins) come in-to restore order and ensure justice is served once and for all. When blackouts hit some of the biggest cities across the globe, these metropolitan centers are plunged into darkness and chaos, leaving behind a scared population and overwhelmed law enforcement. Unfortunately even the criminal organizations are also more interconnected, taking advantage of the situation, making alliances, and plotting against the world at large. ![]() In previous issues of Dynamite Comics’ miniseries Crackdown, we are brought into the not-so-distant future where society is more plugged in than ever before.
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